[PDF.86di] AI algorithms for a prototype game software in Java 1.6: Design and implementation of efficient AI algorithms so as to create interesting artificial opponents capable of making decisions in real-time
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AI algorithms for a prototype game software in Java 1.6: Design and implementation of efficient AI algorithms so as to create interesting artificial opponents capable of making decisions in real-time
Athanasios Theocharidis
[PDF.zd52] AI algorithms for a prototype game software in Java 1.6: Design and implementation of efficient AI algorithms so as to create interesting artificial opponents capable of making decisions in real-time
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| #15468446 in Books | VDM Verlag | 2009-07-17 | Original language:English | PDF # 1 | 8.66 x.23 x5.91l,.35 | File type: PDF | 100 pages | ||1 of 1 people found the following review helpful.| Not much about AI or algorithms|By Rafael Santos|I bought this book because of the title -- I am interested in AI algorithms and applications on games, but the book simply don't deliver it. It is basically a report on some technologies and techniques used without any real insight on the algorithms, framework, implementation, etc. The message of the book, as I read it, is "we're|About the Author|Thanasis Theocharidis was born in Stockholm. He completed his Mathematics Degree in Aristotle University, Thessaloniki, and came to Edinburgh to complete two MScs in Computer Science (Interactive Multimedia & Artificial Intelligence). He then fo
The games industry is evolving and expanding very rapidly. New game hardware platforms from big vendors are frequently released in the hope of further expanding the market. Niche markets such as the casual games market are also evolving and expanding rapidly, with the internet as their primary medium for presentation and distribution. Dot Red Games Ltd. (www.dotredgames.com) is a newly formed innovative game software company which has been working to develop a new game e...
You can specify the type of files you want, for your gadget.AI algorithms for a prototype game software in Java 1.6: Design and implementation of efficient AI algorithms so as to create interesting artificial opponents capable of making decisions in real-time | Athanasios Theocharidis. I really enjoyed this book and have already told so many people about it!